Migrated brick efficiency and law
The game is the same as the real-world hours, how much time, how much time pay, belongs to the sale time in exchange for money mode, the simplest is the lowest to make money.
Although it is simple, few people can truly understand the skills of moving bricks and find the courage to stick to it. With this opportunity, a wide range summarize the law, clarity, continuity, and variability of the game.
1: Clearness: Game moving brick revenue \u003d time * efficiency, time everyone has a number, know how much time you put, but it is difficult to answer in efficiency Just like going out the hour, the factory is directly reported to the tax price, you will definitely have something to contact, we can’t get a clear price is difficult to calculate a day or even a month’s salary, we must stay away from this factory. . The same reason If we do not express the game to move the brick efficiency, you will definitely be difficult to stick to the end. We can’t calculate a day and even a month’s salary, we will panic, influence the mood, affect the game to move brick efficiency, affect the courage to stick to it. Too many disadvantages have gradually revealed that we can’t get a clear reward is the confidence of yourself, we start to flee the game, just like an anxiety, follow the game, then replace a game, I
[123 They have a long time and a lot of energy to understand the gameplay of new games, which seriously affects the efficiency of our time for money. Therefore, we must have clear nature before deciding to choose this game, clarify how much time and rough income every day, and fully understand whether the game’s gameplay and moving bricks are suitable for yourself, The summary efficiency is that the price of the work is / h.
2: Continuity, in confirming that the efficiency of a game moving brick is a lot of time accumulation data, and then summarizes the law, suppose we are confirming a game On the way, just tested a month, one month or just a simple test, then the resulting moving brick revenue and efficiency is not accurate, not representative. At this time, continuous practice is needed, record a long enough income file, and then make the correct moving brick efficiency after multiple characters. In addition to verifying that the brick efficiency, it is especially important to truly move the bricks in the later period. The continuous moving brick is like a real work. Only the real work can exchange enough money, suppose we can’t continuously move brick, three days The fish is on the net, then you can also make the impact of reducing the revenue and reducing the effects of efficiency.
One day, the construction site is 300 yuan, and the efficiency of the civilians is very efficient, but it is possible to adapt to the few people, and there are fewer age or old. There is a small middle-aged person, there is no room for choice, most of the young people prefer to send express delivery, takeaway and other work.
3: Flexibility, when we have clear a game and gameplay, and insist on continuity to execute, we will be more careful, even tit for other things, this timeWhat plan should we think about how to use this empty gear?The first flexible set time is looking for the next game to achieve the replenishment of the air blocking time and avoid waste, just like the company’s work except for work, leisure time earns.
The second flexible use of different game activities, when completing the brick of the main game, rest time to hang up another game, just like the company off work, you use the spare time after get off work. Some uncomfortable lives.The above two methods are flexible and reasonable arrangements to maximize the benefits.